EKODÉR
We unpack games, technology, and the craft in between.
Honest conversations, once a month.
“We dissect games,
technology, and the
ideas that live between
both worlds.”
Dekodér is a podcast for people who build things — and for those curious about what goes into the games and tech they love. We go beyond the surface, beyond the press releases, and into the actual craft.
Each episode is an honest conversation between a game designer and a technologist — two different lenses on the same evolving landscape. We argue, we agree, and we always learn something.
No fluff. No filler. Just ideas worth your time.

Jan
Tomášik
A game designer with nearly twenty years of experience. Jan has worked on games for PCs, consoles, browsers, and mobile devices, but regardless of the platform, he remains fascinated by minimalist design, immersive, enigmatic worlds, and the diverse ways in which players enter them.

Martin
Pernica
Founder and technical architect who builds the infrastructure games run on. He builds teams for the problem at hand and pushes past limits that look impossible at first. From assembly to leading cutting-edge teams, he keeps returning to where engineering meets creativity.
Overwatch: hra, která přežila vlastní sequel
Overwatch si prošel cestou od obrovského fenoménu přes kontroverze a nejasnou identitu až po dnešní návrat na výsluní. Rozebíráme jeho začátky, peak, Overwatch 2, změny ve filozofii hry i otázku, proč se z něj nakonec znovu stal „Overwatch“ bez dvojky. Zastavíme se i u toho, co dělalo hru výjimečnou a proč si stále drží své místo mezi hero shootery.
